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Unity 5.x Cookbook - Malmo Stadsbibliotek - OverDrive
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- Unity UI Cookbook is avaliable to purchase - lauren s. ferro.
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Delivery in days Free hrrhrhrhhr Delivery Charges: Rs. Additional Handling Charges are levied for other expenses incurred while delivering to your location. More Delivery Options. Delivery in days. Free Delivery Charges: Rs. Shipping Charges : Rs. We will let you know when in stock. Thank you for your interest You will be notified when this product will be in stock. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game.
Although the new Unity UI system is powerful and quite easy to use, by integrating it with C scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars.
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You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Finally, you will discover how to implement complex minimaps in the interface.
Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience. Downloading the example code for this book. Stay ahead with the world's most comprehensive technology and business learning platform.
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With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more. Start Free Trial No credit card required. View table of contents. Start reading. Book Description Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces UIs for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C code Who This Book Is For If you are a game developer with some experience in Unity and C and want to create the best interactive experience fast and intuitively, then this book is for you.
What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays HUDs Design and implement 3D UIs Integrate minimaps in the UI In Detail With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player.
Style and approach Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience. How it works There's more Slicing with less than nine sections See also Resizing the UI according to the screen size and resolution How to do it See also Adding and placing an image in the UI How to do it Rotating the image and changing the pivot point Adding a circular mask to an image How to do it See also Making an image scrollable How to do it See also Making text scrollable with a vertical slider How to do it Scrolling multiple columns at once Scrolling horizontally Selecting buttons through the keyboard How to do it See also Using UI layout components How to do it See also 2.
Adding a remove points function Using boldface in the rich text Getting the score See also Implementing a lives counter How to do it Changing the number of maxLives Getting the number of lives See also Creating a modular coin counter How to do it Removing coins Adding score if the number of lives has reached the maximum Getting the number of coins See also Creating a symbolic lives counter How to do it See also Implementing a linear health bar How to do it See also Implementing a radial health bar How to do it See also Using multiple bars to make a multibar How to do it See also Developing a kingdom hearts health bar style How to do it See also 3.
Implementing Timers Introduction Implementing a numeric timer How to do it Getting the time variable See also Creating a linear timer How to do it Running code when the timer expires Creating a double-sided timer See also Implementing a radial timer How to do it See also Creating a mixed timer How to do it Changing the number of decimal points shown Using a linear timer instead of a radial timer See also Creating a well-formatted timer How to do it Getting the time variable See also Developing a well-formatted countdown that changes How to do it